Clock Blockers

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Spells casting cost Notes
DECAY 12
FAST ACTION 8 -
FLEET FOOT 10 -
RAISE ZOMBIE 5 + 2 to roll Crypt, OOG and In Game
AWARENESS 10 -
ELEMENTAL HAMMER 12 -
MIRACULOUS CURE 16 -
ABSORB KNOWLEDGE 8 OOG
BLINDING LIGHT 14
CONTROL CONSTRUCT 18 -
GRENADE 16 -
TRANSPOSE 16 -

WIZARD

Name Move Fight Shoot Armour Will Health
Lady Del’Rolexx 6 + 2 0 10 + 4 (+ 8*) 19

LEVEL: 20
EXPERIANCE: 77
GOLD: 45
WOUNDS: none
5 ITEMS Max. (1)Staff Of Power (+ 3) (2)P:HEAL (3)P:HEAL (4) Amulet Of Resistance- once a game + 4 to Will roll, (5) Gloves Of Casting

APPRENTICE

Name Move Fight Shoot Armour Will Health Casting Notes
Jakk B’Quykk 6 0 -2 10 + 2 15 Add + 2 to casting roll

4 ITEMS Max (1)Staff Of Power (+ 3) (2)Scroll=DESTRUCTIVE SPHERE (3)P Heal, (4) P:HEAL

BASE. Southern Crypt Network

This gives a + 2 to the RAISE ZOMBIE SPELL when cast.

VAULT Potion- ELIXIR OF LIFE, Grimwar=TIME WALK, Item= HORN OF HEALING

SOLDIERS

ARCHERS (Cost 50GP)—- Bow, Dagger{- 1 Damage Mod}, Leather Armour.

Name Move Fight Shoot Armour Will Health 1 Item
Sec Jr. Jr. 6 + 2 + 2 11 0 10 none
Howars 6 + 2 + 2 11 0 10 none

BARBARIAN— (Cost 100 GP)—-2 Handed Weapon (+ 2 Damage modifier), No armour.

Name Move Fight Shoot Armour Will Health 1 Item
Mourning Buzzer 6 + 5* 0 10 + 3 15* P:TOUGHNESS

KNIGHTS (Cost 100 GP)—-One Handed Weapon, Shield, Mail Armour.

Name Move Fight Shoot Armour Will Health 1 Item
Sir Geyrs 5 + 4 0 13 + 1 12 P:STRENGTH

TREASURE HUNTER (Cost 100 GP)—- One Hand Weapon, Dagger, Leather Armour.

Name Move Fight Shoot Armour Will Health 1 Item
Long Hands 7 + 4 0 11 +2 12 -
Shorty 7 + 4 0 11 +2 12 -

THIEF—- Dagger.

Name Move Fight Shoot Armour Will Health 1 Item
Nuthin’ Butt 7 + 1 0 10 0 10 -
Outta 7 + 1 0 10 0 10 -

ZOMBIE (Spell) -

Name Move Fight Shoot Armour Will Health 0 Item
Zombie 4 0 0 12 0 6 -

LEVELING RECORD

Level Notes
* First Game
1 Increased Health from 14 to 15
2 Decreased Cast Number of Raise Zombie from 10 to 9
* Second Game
3 Increased Health from 15 to 16
4 Decreased Cast Number of Raise Zombie from 9 to 8
5 Decreased Cast Number of Absorb Knowledge from 12 to 11
* Third Game
6 Increased Health from 16 to 17
7 Decreased Cast Number of Raise Zombie from 8 to 7
8 Decreased Cast Number of Absorb Knowledge from 11 to 10
* Forth Game (Bookstore/ Hirelings)
9 Increased Health from 17 to 18
10 Decreased Cast Number of Raise Zombie from 7 to 6
11 Decreased Cast Number of Absorb Knowledge from 10 to 9
12 Increased 2X Barbarian Fight from + 4 to + 5
* Fifth Game (Bookstore/ Potion store)
13 Increased Health from 18 to 19
14 Decreased Cast Number of Raise Zombie from 6 to 5
15 Decreased Cast Number of Absorb Knowledge from 9 to 8
16 Increased 2X Barbarian Health from 14 to 15
* Sixth Game (Bookstore/ Item store)
17 Learned Blinding Light
18 Learned Control Construct
19 Learned Grenade
20 Learned Transpose
* Seventh Game (Bookstore/ Hirelings)

Clock Blockers

Frostgrave Hammerfe77