Bob's Magical Mystery Tour

Bob’s Magical Mystery Tour

Name Move Fight Shoot Armour Will Health
Bob 6 + 2/ + 3 0 10 + 4 15

LEVEL: 4
EXPERIANCE: 45
GOLD: 65
WOUNDS: none
5 ITEMS Max. (1) 1 Hand Weapon [Sword], (2) Dagger (3) nothing yet, (4) nothing yet, (5) a white bunny in a black top hat—oh, wait, that’s for the kid’s birthday party….

Spells casting cost Stats Notes
Enchant Weapon 12 L.O.S. + 1 magic
Beauty 10 Self -
Invisibility 11 Touch -
Teleport 10 Self
Absorb Knowledge 10 Out of Game 50 xp
Awareness 10 Self + 1 Initiative
Leap 11 LoS Immediate 10" move
Wizard Eye 10 LoS -
Heal 10 Touch + 5 health

Apprentice

Charles, no items.

Soldiers

1. Andy the Archer, standard.
2. Archie the Archer, standard.
3. Ian the Infantryman, standard.
4. Indy the Infantryman, standard.
5. Ricky the Ranger, standard. Replaced Tony the Thug, who was fired for poor performance.
6. Minion II the Treasure Hunter, standard. Replaced Minion the Thief, fired for bad hair.
7. Mook the Thief, standard.
8. Terry the Thug, standard.

BASE

Bob’s Bountiful Bouncing Brewery (+10 gc after each game and soldiers cost -5gc)
Liquor in the front and poker in the Rear!

LEVELING RECORD

Level Notes
* Game- 1 The Keep 03JAN16 445 xp earned
1 Decreased Cast Number of Invisibility from 12 to 11
2 Decreased Cast Number of Leap from 12 to 11
3 Increased Health to 15
4 Learned new spell from Grimoire treasure: Wizard Eye
5 Intergame Actions: (1) hired Ricky the Ranger; (2) hired Minion II the Treasure Hunter.

Bob's Magical Mystery Tour

Frostgrave theprofessor