The Hunt For The Golem
Self willed and pissed
The Granite Golem is a unique creature, a construct capable of limited, independent thought. Unfortunately, most of its thoughts are based around homicidal rage.
|The Granite Golem||6||+ 4||+ 2||13||+ 6||16|
Huge Weapon (treat as if armed with a two-handed weapon),
Shake Off Control,
The Granite Golem follows the standard rules for creature actions, with the following addition that should be inserted between steps two and three (Frostgrave, p.47):
If, during the creature phase, there is no warband member within 10”, but there is one in line-of-sight, the Granite Golem will use its first action to hurl a large stone at him. If more than one figure fits this circumstance, the Golem will attack the closest eligible target. Treat this as a standard shooting attack, but any hit does +2 damage. The Granite Golem will then use its second action to move towards the same target (whether it survived the initial rock attack or not!).
SHAKE OFF CONTROL
The Control Construct spell has only limited effect on the Granite Golem. If this spell is successfully cast, and the construct fails its Will roll, it will be subject to the wizard’s control for one activation only. After this, it shakes off the control, and acts as normal. Further castings of the spell, however, are possible.
The magic that powers the Granite Golem is unstable. If the construct is destroyed by any form of magical attack, roll on the explosion table below.
Explosion Table d20 roll
7–10-———Figures in base contact with the Golem take a + 5 attack.
11–15-———Figures within 4” of the Golem take a + 5 shooting attack.
16–20-—Figures within 4” of the Golem suffer a + 5 shooting attack. Figures between 4” and 8” take a + 3 shooting attack.
21–24—-—Figures within 8” of the Golem take a + 5 shooting attack.
*Add + 4 to this roll if the spell that destroyed the Golem was from the Elementalist school.
The Hunt for the Golem is a mini-campaign for Frostgrave: Fantasy Wargames in the Frozen City. Over the course of three scenarios, the wizards and their warbands will learn about the Granite Golem, a unique monster rampaging through the ruins. They will then go on the hunt for the Golem, first to study it, then in an effort to capture or destroy it. They will also have a chance to find some unique new treasures.
Since this campaign focuses on constructs – and one construct in particular – players with Enchanters may find the scenarios especially interesting, and their magic may give them a slight edge. Any advantage will be minor, however, and canny wizards from any school should be able to face the Granite Golem, defeat their rivals, and claim the treasures to be found.
As always, these scenarios are just starting points. Players should feel free to change them in any fashion they choose, or to create new scenarios based on the hunt for the Granite Golem.